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Summoners Glory Redemption – January Update Notes

Greetings, Summoners!

The new update is coming to the Summoners Glory on Friday 28th, 28th/29th of January. Check out our teaser video below and keep reading for detailed information.

A quick update regarding Phantoms and dungeons rebalance.

We have decided not to release Phantoms with rebalanced skills yet due to the feedback from the community.

Partially releasing rebalanced Phantoms might have a negative effect. We do not intend to force players to collect only the rebalanced Phantoms. We want to give you the possibility of choice by having most of the Phantoms rebalanced.

The Phantoms shown in the text below are rebalanced and are available for testing on our test server. The Devs are rebalancing other Phantoms as well, we will keep you updated on the process. If you want to take part in testing upcoming game features please apply for the test server on our Discord.

Because the dungeons and Phantoms are closely connected we will release the updated versions of this features together.

Here is a list of changes.

We made changes to the skills of these Phantoms:

Let us check out Phantoms changes.

Ripper

Skill 1 → Shadow Onslaught

Skill before the update

Inflict 200% Magic Damage on a single target with a 70% chance to place Sleep for 1 turn.

  • Level 2 → Damage increases to 210%. Chance of placing Sleep increases to 80%.
  • Level 3 → Damage increases to 220%. Chance of placing Sleep increases to 90%.
  • Level 4 → Damage increases to 240%. Chance of placing Sleep increases to 100%.
  • Damage at Levels 5 and 6 increases to 250% and 260%.

Skill after the update

Inflict 200% Magic Damage on a single target with a 70% chance to place Sleep for 1 turn.

  • Level 2 → Damage increases to 310%. Chance of placing Sleep increases to 80%.
  • Level 3 → Damage increases to 320%. Chance of placing Sleep increases to 90%.
  • Level 4 → Damage increases to 330%. Chance of placing Sleep increases to 100%.
  • Damage at Levels 5 and 6 increases to 340% and 350%.

Skill 2 → Star Scatter

Skill before the update

Attacks all enemies causing 300% Magic Damage on each enemy and removing all buffs with a 40% chance to place Sleep on each enemy. Cooldown: 5 turns.

  • Level 2 → Damage increases to 310%. Chance of placing Sleep increases to 60%.
  • Level 3 → Damage increases to 320%. Chance of placing Sleep increases to 80%.
  • Level 4 → Damage increases to 330%. Chance of placing Sleep increases to 100%.
  • Cooldown of the skill is reduced at Level 5 to 4 turns, at Level 6 to 3 turns.

Skill after the update

Attacks all enemies causing 1100% Magic Damage on each enemy and removing all buffs with a 40% chance to place Sleep on each enemy. Cooldown: 5 turns.

  • Level 2 → Damage increases to 1200%. Chance of placing Sleep increases to 60%.
  • Level 3 → Damage increases to 1300%. Chance of placing Sleep increases to 80%.
  • Level 4 → Damage increases to 1400%. Chance of placing Sleep increases to 100%.
  • Damage increase at Level 5 is 1500%, at Level 6 1600%.
  • Cooldown of the skill is reduced at Level 7 to 4 turns, at level 8 to 3 turns.

We added two skill levels. Damage is much higher with the change.

We did not change Skill 3 → Puppet Art and Skill 4 → Night Energy.

King Arthur

Skill 1 → Royal strike

Skill before the update

Arthur attacks one enemy and deals 100% physical damage with a 50% chance to taunt the enemy for 2 turns.

  • Level 2 → Damage increases to 110%, taunt chance increased to 60%.
  • Level 3 → Damage increases to 120%, taunt chance increased to 70%.
  • Level 4 → Damage increases to 130%, taunt chance increased to 100%.

Skill after the update

Arthur attacks one enemy and deals physical damage equal to 280% of the physical defense with a 50% chance to taunt the enemy for 2 turns.

  • Level 2 → Damage increases to 285%, taunt chance increased to 60%.
  • Level 3 → Damage increases to 290%, taunt chance increased to 70%.
  • Level 4 → Damage increases to 295%, taunt chance increased to 100%.
  • Level 5 → Damage increases to 300%, taunt chance increased to 100%.
  • Level 6 → Damage increases to 310%, taunt chance increased to 100%, taunt each enemy for 4 turns.
  • Level 7 → Damage increases to 320%, taunt chance increased to 100%, taunt each enemy for 4 turns.
  • Level 8 → Damage increases to 330%, taunt chance increased to 100%, taunt each enemy for 4 turns.

We added four skill levels. Damage has increased, the Taunt duration is longer. Levels 6, 7, and 8 of Royal Strike taunt each enemy.

Skill 2 → Royal Edge

Skill before the update

Arthur attacks an enemy three times in a row causing 360% damage in total with an 80% chance of triggering Cleave of the Light that causes 90% damage to all enemies and has 60% chance to Taunt each enemy for 3 turns.

  • Level 2 → Causes 380% damage. Cleave of Light causes 100% damage. 70% chance to Taunt.
  • Level 3 → Causes 400% damage. Cleave of Light causes 110% damage. 85% chance to Taunt.
  • Level 4 → Causes 420% damage. Cleave of Light causes 120% damage. 100% chance to Taunt.

Skill after the update

Arthur attacks an enemy three times in a row causing physical damage equal to 750% of the physical defense in total with an 80% chance of triggering Cleave of the Light that causes damage equal to 280% of the physical defense to all enemies and has 60% chance to Taunt each enemy for 3 turns.

  • Level 2 → Causes 770% damage. Cleave of Light causes 285% damage. 70% chance to Taunt.
  • Level 3 → Causes 790% damage. Cleave of Light causes 290% damage. 85% chance to Taunt.
  • Level 4 → Causes 810% damage. Cleave of Light causes 300% damage. 100% chance to Taunt.
  • Level 5 → Causes 830% damage. Cleave of Light causes 310% damage. 100% chance to Taunt.
  • Level 6 → Causes 850% damage. Cleave of Light causes 320% damage. 100% chance to Taunt.

The skill now has six levels. Damage done is based on the percentage of the physical defense.

We did not change Skill 3 → King Domination.

Skill 4 → Spite

Skill before the update

Arthur has a 25% chance to retaliate when being attacked, counterattacking enemy for 400% damage with his Triple Combo.

  • Level 2 → counterattack chance is increased to 35%.
  • Counterattack chance at Level 3 increased to 45%, at Level 4 to 60%.

Skill after the update

Arthur has a 25% chance to retaliate when being attacked, deals physical damage equal to 500% of the physical defense with his Royal Strike.

  • Level 2 → Counterattack chance is increased to 35%, Damage increases to 510%.
  • Level 3 → Counterattack chance is increased to 45%, Damage increases to 520%.
  • Level 4 → Counterattack chance is increased to 60%, Damage increases to 530%.
  • Counterattack chance at Levels 5, 6, 7, and 8 is increased to 65%, 70%, 75%, and 80%.
  • Damage at Levels 5, 6, 7, and 8 is increased to 540%, 560%, 580%, and 600%.

We added four skill levels. Damage done is based on the percentage of the physical defense.

Dracula

Skill 1 → Dracula Sphere

Skill before the update

Attacks 1 enemy, deals 100% magic damage, and converts 50% of damage into HP.

  • Level 2 → Damage increases to 105%.
  • Damage at Level 3 increased to 110%, at Level 4 to 120%.

Skill after the update

Attacks 1 enemy, deals 100% magic damage, and converts 50% of damage into HP.

  • Level 2 → Damage increases to 110%.
  • Level 3 → Damage increases to 120%.
  • Damage at levels 4, 5, 6, 7, and 8 is increased to 130%, 140%, 150%, 160%, and 170%.

The base skill description is the same as before. We added four skill levels.

Skill 2 → Dracula Fangs

Skill before the update

Deals 250% magic damage to all enemies with a 25% chance of stunning them for 1 turn. Cooldown: 4 turns.

  • Level 2 → Damage increases to 265%.
  • Level 3 → Damage increases to 280%.
  • Level 4 → Damage increases to 295%.

Skill after the update

Deals 260% magic damage to all enemies with a 25% chance of stunning them for 1 turn. Cooldown: 4 turns.

  • Level 2 → Damage increases to 280%.
  • Level 3 → Damage increases to 300%.
  • Level 4 → Damage increases to 320%.
  • Level 5 → Damage increases to 340% and converts 14% of damage into HP.
  • Level 6 → Damage increases to 360% and converts 16% of damage into HP.
  • Level 7 → Damage increases to 380% and converts 18% of damage into HP.
  • Level 8 → Damage increases to 400% and converts 20% of damage into HP.

This ability now has four more skill levels and deals more damage. Dracula Fangs converts damage percent to HP from skill level 5.

Skills 3 and 4 have not changed.

Lord of Shadows

Skill 1 → Shadow Sword

Skill before the update

Attacks 1 enemy, deals 100% magic damage, and reduces their MDEF by 50% for 1 turn.

  • Level 2 → Damage increases to 105%.
  • Damage at Level 3 increases to 110%, at Level 4 to 120%.

Skill after the update

Attacks 1 enemy, deals 300% physical damage, and reduces their MDEF and PDEF by 50% for 1 turn.

  • Level 2 → Damage increases to 310%.
  • Level 3 → Damage increases to 320%.
  • Damage at Levels 4, 5, 6, 7, and 8 increases to 330%, 340%, 350%, 360%, and 370%.

We added four skill levels. Damage has changed from magic to physical it was increased to 300%, up to 370% at level 8. Shadow Sword reduces both MDEF and PDEF after the change.

Skill 2 → Assault of Shadows

Skill before the update

Summons shadows to attack all enemies 4 times in a row dealing 19% of the user’s Max HP with a 30% chance of stunning them for 1 turn. If this attack kills an enemy, unit will get an additional turn. Cooldown: 2 turns.

  • Level 2 → Deals 20% of the Max HP’s damage.
  • Level 3 → Deals 21% of the Max HP’s damage.
  • Level 4 → Deals 22% of the Max HP’s damage.

Skill after the update

Summons shadows to attack all enemies 4 times in a row dealing 600% physical damage with a 30% chance of stunning them for 1 turn. If this attack kills an enemy, unit will get an additional turn. Cooldown: 2 turns.

  • Level 2 → Damage increases to 650%.
  • Level 3 → Damage increases to 700%.
  • Damage at Levels 4, 5, 6, 7, and 8 increases to 750%, 900%, 1000%, 1100%, and 1200%.

Assault of Shadows now works differently, and we added four skill levels. Instead of doing a percentage of the user’s Max HP, it deals % of physical damage.

We did not change the third skill → Guardian of the Undead.

Skill 4 → Audacity

Skill before the update

When being attacked, there is a 50% chance of performing a counterattack and dealing 200% magic damage.

  • Level 2 → The damage of counterattack increases to 210%.
  • Damage of counterattack at Levels 3 and 4 increases to 220% and 250%.

Skill after the update

When being attacked, there is a 50% chance of performing a counterattack and dealing 300% physical damage.

  • Level 2 → The damage of counterattack increases to 310%.
  • Level 3 → The damage of counterattack increases to 320%.
  • Damage at Levels 4, 5, and 6 increases to 330%, 340%, and 360%.

We added two skill levels. Damage done is physical instead of magic.

Master Merlin

Skill 1 → Holiness

Skill before the update

Attacks 1 enemy and deals 100% magic damage, 50% chance to absorb the Attack Bar by 25%.

  • Level 2 → Damage increases to 105%.
  • Damage at Levels 3 and 4 increases to 110% and 120%.

Skill after the update

Attacks 1 enemy and deals 200% magic damage, 50% chance to absorb the Attack Bar by 25%.

  • Level 2 → Damage increases to 210%.
  • Level 3 → Damage increases to 220%.
  • Damage at Levels 4, 5, 6, 7, and 8 increases to 230%, 240%, 250%, 260%, and 270%.

We added four skill levels. Holiness deals more damage, up to 270% at level 8.

Skill 2 → Magic Barrier

Skill before the update

Creates a magic shield to protect a teammate increasing their PDEF and MDEF by 200% for 3 turns. Cooldown: 4 turns.

  • Level 2 → PDEF and MDEF increases 250%.
  • PDEF and MDEF at Levels 3 and 4 increase 300% and 350%.

Skill after the update

Creates a magic shield to protect all teammates increasing their PDEF and MDEF by 40% for 3 turns. Cooldown: 4 turns.

  • Level 2 → PDEF and MDEF increases 43%.
  • Level 3 → PDEF and MDEF increases 46%.
  • PDEF and MDEF at Levels 4, 5, 6, 7, and 8 increases 49%, 52%, 55%, 58%, and 61%.

We added four skill levels. Magic Barrier now increases PDEF and MDEF of all teammates up to 61% at level 8.

Skill 3 → Light Missile

Skill before the update

Attacks random enemies 12 times, dealing 100% magic damage each time, and absorbs the Attack Bar by 10%. Cooldown: 3 turns.

  • Level 2 → Damage increases to 105%.
  • Damage at Levels 3 and 4 increases to 110% and 120%.

Skill after the update

Attacks random enemies 12 times, dealing 100% magic damage each time, and absorbs the Attack Bar by 10%. Cooldown: 3 turns.

  • Level 2 → Damage increases to 105%.
  • Level 3 → Damage increases to 110%.
  • Damage at Levels 4, 5, 6, 7, and 8 increases to 120%, 130%, 140%, 160%, and 180%.

We added four skill levels. Damage goes up to 180% at level 8.

Skill 4 is not changed.

Ankaris

Skill 1 → Cavalier Strike

Skill before the update

Slashes 1 enemy and deals 150% physical damage. If an enemy is killed, grants one more turn.

  • Level 2 → Damage increases o 160%.
  • Damage at Levels 3 and 4 increases to 170% and 180%.

Skill after the update

Slashes 1 enemy and deals 300% physical damage. If an enemy is killed, grants one more turn.

  • Level 2 → Damage increases to 310%.
  • Damage at Levels 3 and 4 increases to 320% and 330%.

Cavalier Strike deals more damage.

Skill 2 → Chivalry

Skill before the update

Restores 20% of user’s Max HP and increases physical attack by 180% for 2 turns. Cooldown 3 turns.

  • Level 2 → Restores 25% of user’s Max HP. Physical ATK increases by 220%.
  • Level 3 → Restores 30% of user’s Max HP. Physical ATK increases by 240%.
  • Level 4 → Restores 35% of user’s Max HP. Physical ATK increases by 260%.

Skill after the update

Restores 20% of user’s Max HP and increases physical attack by 180% for 2 turns. Cooldown 3 turns.

  • Level 2 → Restores 25% of user’s Max HP, Physical ATK increases by 220%.
  • Level 3 → Restores 30% of user’s Max HP, Physical ATK increases by 240%.
  • Level 4 → Restores 35% of user’s Max HP, Physical ATK increases by 260%.
  • Level 5 → Restores 40% of user’s Max HP, Physical ATK increases by 260%.
  • Level 6 → Restores 45% of user’s Max HP, Physical ATK increases by 260%.
  • Level 7 → Restores 50% of user’s Max HP, Physical ATK increases by 260%.

We added three skill levels. Physical damage goes up to the maximum of 260%, while the HP restored goes up to 50% at level 7.

Skill 3 → Wild Blade

Skill before the update

Slashes 1 enemy dealing 100% physical damage then randomly attacks enemies 6 times, dealing 80% physical damage each time. Cooldown: 3 turns.

  • Level 2 → The slashing damage to a random target increases to 90%.
  • The slashing damage to a random target at Levels 3 and 4 increases to 95% and 105%.

Skill after the update

Slashes 1 enemy dealing 200% physical damage then randomly attacks enemies 6 times, dealing 150% physical damage each time. Cooldown: 3 turns.

  • Level 2 → The slashing damage to a random target increases to 160%
  • Level 3 → The slashing damage to a random target increases to 170%.
  • Level 4 → The slashing damage to a random target increases to 180%.
  • Level 5 → The slashing damage to a random target increases to 185%.
  • Level 6 → Damage increases to 250%, the slashing damage to a random target increases to 190%.
  • Level 7 → Damage increases to 300%, the slashing damage to a random target increases to 195%.
  • Level 8 → Damage increases to 300%, the slashing damage to a random target increases to 200%.

We added four skill levels. The Wild Blade deals more damage.

Skill 4 → Golden Sword

Skill before the update

At the end of the turn, there is a 60% chance of summoning the Golden Sword which causes the next enemy attack against Ankaris to deal 50% less damage and immediately grant her an additional turn.

Skill after the update

At the end of the turn, there is a 60% chance of summoning the Golden Sword which causes the next enemy attack against Ankaris to deal 50% less damage and immediately grant her an additional turn.

  • Level 2 → Deal 52% less damage.
  • Level 3 → Deal 54% less damage.
  • Level 4 → Deal 56% less damage.

Puppeteer

Skill 1 → Crushing Blow

Skill before the update

Attacks 1 enemy for 150% physical damage and 50% chance to absorb the attack bar by 35%. Grants one more turn if the enemy. Dies.

  • Level 2 → Damage increases to 160%.
  • Damage at Levels 3 and 4 increases to 170% and 180%.

Skill after the update

Attacks 1 enemy, deals physical damage equal to 250% of the Magic defense and 50% chance to absorb the attack bar by 35%. Grants one more turn if the enemy dies.

  • Level 2 → Damage increases to 260%.
  • Level 3 → Damage increases to 270%.
  • Damage at Levels 4, 5, 6, 7, and 8 increases to 280%, 290%, 300%, 310%, and 320%.

We added four skill levels. The Crushing Blow is now doing physical damage equal to the percentage of the Magic defense. The damage percentage goes up to 320% at level 8.

Skill 2 → Puppet Key

Skill before the update

Attacks all enemies 3 times, dealing 80% physical damage every and reduce enemy’s PDEF and MDEF by 30% for 2 turns. Deals additional true damage equal to 5% of the enemy’s maximum health.

  • Level 2 → Damage increases to 90% and 6% true, reduce PDEF/MDEF by 40%.
  • Level 3 → Damage increases to 100% and 7% true, reduce PDEF/MDEF by 50%.
  • Level 4 → Damage increases to 110% and 9% true, reduce PDEF/MDEF by 60%.

Skill after the update

Attacks all enemies 3 times, dealing physical damage equal to 400% of the Magic defense and reduce enemy’s PDEF and MDEF by 30% for 2 turns. Deals additional true damage equal to 5% of the enemy’s Current HP.

  • Level 2 → Damage increases to 450%, 6 % of the enemy’s Current HP, reduce PDEF/MDEF by 40%.
  • Level 3 → Damage increases to 500%, 7 % of the enemy’s Current HP, reduce PDEF/MDEF by 50%.
  • Level 4 → Damage increases to 550%, 8 % of the enemy’s Current HP, reduce PDEF/MDEF by 60%.
  • Level 5 → Damage increases to 600%, 9 % of the enemy’s Current HP, reduce PDEF/MDEF by 60%.
  • Level 6 → Damage increases to 650%, 10 % of the enemy’s Current HP, reduce PDEF/MDEF by 60%.

We added two skill levels. The Puppet Key is now doing physical damage equal to the percentage of the Magic defense. The damage percentage goes up to 650% at level 8. True damage goes up to 10% of the enemy’s Current HP at level 8, while PDEF/MDEF reduction is up to a maximum of 60%.

Skill 3 → Resurrection

Skill before the update

Resurrects 1 ally with 30% HP and restores 15% of their HP each turn for 3 turns.

  • Level 2 → HP after revival increases to 35%.
  • Level 3 → HP after revival increases to 40%.
  • Level 4 → HP after revival increases to 50%.

Skill after the update

Resurrects 1 ally with 30% HP and restores 15% of their HP each turn for 3 turns.

  • Level 2 → HP after revival increases to 35%.
  • Level 3 → HP after revival increases to 40%.
  • Level 4 → HP after revival increases to 45%.
  • Level 5 → HP after revival increases to 50%, restores 20% of their HP each turn.
  • Level 6 → HP after revival increases to 55%, restores 25% of their HP each turn.

We added two skill levels. Ally’s HP after revival increases up to 55% at level 6. Resurrected allies restore up to 25% of their HP each turn for three turns at level 6.

Skill 4 is the same as before.

Sea Conqueror

Skill 1 → Heavy Fist

Skill before the update

Attacks an enemy and deals physical damage equal to 15% of the user’s Max HP while reducing enemy’s PDEF and MDEF by 30% for 2 turns.

  • Level 2 → Damage increases to 16%, reduces PDEF and MDEF by 40%.
  • Level 3 → Damage increases to 17%, reduces PDEF and MDEF by 50%.
  • Level 4 → Damage increases to 18%, reduces PDEF and MDEF by 60%.

Skill after the update

Attacks an enemy and deals 315% physical damage while reducing enemy’s PDEF and MDEF by 30% for 2 turns.

  • Level 2 → damage increases to 320%, reduces PDEF and MDEF by 40%.
  • Level 3 → damage increases to 325%, reduces PDEF and MDEF by 50%.
  • Level 4 → damage increases to 330%, reduces PDEF and MDEF by 60%.
  • Level 5 → damage increases to 335%, reduces PDEF and MDEF by 60%.
  • Level 6 → damage increases to 340%, reduces PDEF and MDEF by 60%.
  • Level 7 → damage increases to 345%, reduces PDEF and MDEF by 60%.
  • Level 8 → damage increases to 350%, reduces PDEF and MDEF by 60%.

We added four skill levels. Heavy Fist does not deal a percentage of the user’s Max HP anymore.

Skill 2 → Fire Combo

Skill before the update

Attacks an enemy 4 times in a row and deals physical damage equal to 3% of the Max HP each time. The last hit deals additional physical damage equal to 5% of the user’s Max HP and has a 30% chance of stunning the enemy for 1 turn. Absorbs all enemies’ Attack Bars by 25%. Cooldown: 3 turns.

  • Level 2 → Damage increases to 3.5%.
  • Level 3 → Damage increases to 4%.
  • Level 4 → Damage increases to 4.5%.

Skill after the update

Attacks an enemy 4 times in a row and deals 700% physical damage. The last hit has a 30% chance of stunning the enemy for 1 turn. Absorbs all enemies’ Attack Bars by 25%. Cooldown: 3 turns.

  • Level 2 → Damage increases to 750%.
  • Level 3 → Damage increases to 800%.
  • Level 4 → Damage increases to 850%.
  • Level 5 → Damage increases to 950%.
  • Level 6 → Damage increases to 1000%.
  • Level 7 → Damage increases to 1100%.
  • Level 8 → Damage increases to 1200%.

We added four skill levels.

We did not change Skill 3 → Chase.

Skill 4 → Tremor

Skill before the update

At the end of the user’s turn, there is a 15% chance of receiving an additional turn.

  • Level 2 → Chance increases to 20%.
  • Level 3 → Chance increases to 25%.
  • Level 4 → Chance increases to 30%.

Skill after the update

Base skill stayed the same. We added one skill level.

  • Level 5 → Chance increases to 33%.

Secret Dancer

Skill 1 → Shadow Attack

Skill before the update

Attacks 1 enemy and deals 90% physical damage with a 30% chance of stunning them for 1 turn.

  • Level 2 → Damage increases to 95%.
  • Damage at Levels 3 and 4 increases to 105% and 115%.

Skill after the update

Attacks 1 enemy and deals 200% physical damage with a 30% chance of stunning them for 1 turn.

  • Level 2 → Damage increases to 210%.
  • Level 3 → Damage increases to 220%.
  • Damage at Levels 3, 4, 5, 6, 7, and 8 increases to 230%, 240%, 250%, 260%, and 270%.

We added four skill levels.

Skill 2 → Instant Attack

Skill before the update

Stabs 1 enemy 4 times in a row and causes 88% physical damage each time. Cooldown: 2 turns.

  • Level 2 → Damage each time increases to 92%.
  • Damage each time at Levels 3 and 4 increases to 96% and 100%.

Skill after the update

Stabs 1 enemy 4 times in a row and causes 188% physical damage each time. Cooldown: 2 turns.

  • Level 2 → Damage each time increases to 213%.
  • Level 3 → Damage each time increases to 238%.
  • Damage each time at Levels 4, 5, 6, 7, and 8 increases to 263%, 288%, 313%, 338%, and 363%.

Skill 3 → Cooperation

Skill before the update

When an ally deals damage, there is a 40% chance of executing a coordinated attack, dealing 100% physical damage.

  • Level 2 → 50% chance of executing a coordinated attack, dealing 110% physical damage.
  • Level 3 → 60% chance of executing a coordinated attack, dealing 120% physical damage.
  • Level 4 → 70% chance of executing a coordinated attack, dealing 130% physical damage.

Skill after the update

When an ally deals damage, there is a 40% chance of executing a coordinated attack, dealing 200% physical damage.

  • Level 2 → 50% chance of executing a coordinated attack, dealing 210% physical damage.
  • Level 3 → 60% chance of executing a coordinated attack, dealing 220% physical damage.
  • Level 4 → 70% chance of executing a coordinated attack, dealing 230% physical damage.

The damage is higher.

Skill 4 → Slit Throat

Skill before the update

Critical hits have a 35% chance of dealing additional physical damage equal to 8% of the user’s HP.

  • Level 2 → HP level increases to 10%.
  • Level 3 → HP level increases to 12%.
  • Level 4 → HP level increases to 14%.

Skill after the update

Critical hits have a 35% chance of dealing additional physical damage equal to 8% of the user’s HP.

  • Level 2 → HP level increases to 10%.
  • Level 3 → HP level increases to 12%.
  • Level 4 → HP level increases to 14%.
  • Level 5 → HP level increases to 15%.
  • Level 6 → HP level increases to 16%.
  • Level 7 → HP level increases to 17%.
  • Level 8 → HP level increases to 18%.

Now that we have seen Phantoms changes let’s take a quick look at other changes coming to Summoners Glory Redemption.

The Dungeons difficulty

We changed the difficulty in the dungeons on Hell and Incubus difficulties due to the feedback from the players that the dungeons are too easy, especially if players have the right team comp. Defense of the monsters on Hell and Incubus difficulty is higher, making these modes harder.

The Anabasis is back

The Anabasis our old/new feature will be available once the update is live. Anabasis is arriving with numerous new rewards: Warcraft Coins, Gold, Essence, Soul Power, and Phantasmagoria tickets. Send your Phantoms to the missions and earn valuable rewards!

We are introducing a new Gear Set

We are happy to announce that a new T1 gear set is coming to Summoners Glory Redemption.

Brutal Obsidian, Reinforced Obsidian, and Truesight Obsidian T1 sets will make an entrance once the update goes live.

What is specific about these sets? The gear does not have a level requirement, it levels up with your character. Obtaining it will not be easy, but once you have completed the set true Obsidian power will show up!

Holy Spirit Blessing Event

With the new update, a new event is coming to the game. Use Holy Spirit Coins to pray and receive random items. You have a chance to receive Holy Spirit Stones. You can also obtain Holy Spirit Stones through the event shop by spending diamonds or purchasing them.

You can exchange Holy Spirit Stones for valuable rewards on the exchange floors.

Participate in the event for a chance to obtain Holy Spirit Scrolls. Once you have gathered enough scrolls, use them to purchase T1 item set scrolls. You need the scrolls to craft T1 set items.

Other changes in the 2.0.2

  • Pathfinding is optimized

Pathfinding logic for auto collection in the Daily Quests did not have that much logic. The Developers optimized this feature, your character should go for the nearest lootable item.

  • NPCs in the daily area are much easier visible

The display of the NPCs in the quest areas is optimized. The developers fixed the bug with the question mark showing on the ground after completing a maximum of Daily Quests.

  • Idle rewards display is available

Clicking on the exclamation mark in the top right corner of the Idle tab will open a new window with more details about Idle rewards.

  • Sorting of the Reforged Gear list at the Blacksmith is easier
  • The developers fixed the Phantom Abode main missions bug

The main mission quests sometimes sent players to a random Phantom Abode level.

Once the update goes live the main mission quests will send players to the specific Phantom Abode level.

  • New options for the max clearance (three stars) of the Phantom Abode levels are available.

In order to complete a Phantom Abode level with three stars, you will have to put one or more Phantoms of a certain element in your formation.
For example one of the requirements can be to have two Water element Phantoms in your formation.

  • ACC and RES do not impact Runes set effect anymore

For example, the Headcracker Rune Set will not be affected by the ACC and RES calculations.

  • The developers have optimized damage numbers displayed in the battle.
  • A reminder that a player did not claim the reward in the Grimoire is a new feature.

The update is going live on Friday 28th, 28th/29th of January.

Good luck, Summoners!